Real life Augmented Reality Battle Royale (Valorant/PUBG/PointBlank/FreeFire but in real life)

Real life Augmented Reality Battle Royale (Valorant/PUBG/PointBlank/FreeFire but in real life)

AR battle royale turning parks into arenas with 3D animated weapon skins & real-world movement.
Sumedang, Indonesia
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Overview

Phase
Idea
Team Size
2

Industries

Games & LeisureVirtual & Augmented Reality

Impacts

Accessibility TechnologyCommunity DevelopmentGlobal HealthInnovation & Technology TransferFreedom of Expression

What Drives Us

Mission

-To redefine social gaming by merging physical exploration with immersive augmented reality, creating a new genre of active, location-based shooters that are accessible, visually stunning, and deeply engaging. -Inspired by the Chinese version that using phone camera on the top of the gun as the aimer and screen to see the HP, AIM, Ammo, etc, but instead I have an idea to put the phone in front of the head like VR ->use the phone as camera to see the real life but at the same time it being used as the VR screen. Just simply use Side-by-Side (SBS) or Stereo-pair display mode where the phone is in a landscape mode and divided by 2 (For left eye and right eye) simply 3d print the VR or buy one(it's called mobile VR) . -Use the phone camera like in Pokemon GO to actually give cool effect to the weapon like AK47 BlueFlameDraco,Scar megalodon Alpha in FreeFire, or dagger/freestyle knife with skin in Valorant. -There gonna be chest camera view 1st person view, and 3rd person view at back using sort of selfie stick. Might also potentially use camera at the gun/weapon to check wheter it hit the enemy or not. All camera switchable via small button attached/tied to player's palm - For the PvP system: simply add laser to the gun and location direction tracker to each player. whenever the gun fire button pressed it gonna check whether the laser hitting a person or not. If there're more than 2 people the live location tracker and the facing direction gonna decide which person that got hit by the laser. When a player hit the shot to the enemy it will synchronized to enemy's health bar and decrease it. -Really vast more advanced idea like collaborating with AI Humanoid Robotic companies: Just sell the data collected from the player while at the same time giving free money to the player. This require joint sensor(expensive), or simply headcam that facing down and facing front or even also add the 3rd person view data too. - Even more customized project expansion: looting item, etc..

Problem

- Chinese companies that have made kind of similar project to this. - Stay at chair gaming that unhealthy. - AI Robotic Humanoid Companies are desperately looking for humanoid data for diver vast specification like: AI Humanoid Robot LAW Enforcement, military, uneven ground movement, etc. - Creating a potential new official sport, like an actual battle royale but in real life. Current mobile shooters confine players to couches, promoting sedentary behavior. Existing outdoor AR games lack visceral combat feedback and compelling 3D visuals. Real-world combat sports like paintball are expensive, logistically complex, and require dedicated venues. There is a massive gap for an accessible, high-energy, social gaming experience that gets people moving outdoors while delivering the adrenaline of a battle royale and the visual satisfaction of premium game skins.

Solution

- Compete them, and try to dominate the market. - More healthier game, by this startup. - Sell the data *Only work if the joint sensor added or simply headcam that not only showing the front, but also showing the body movement combined with that 3rd person view data, or another sensor(still lower change if there's no body joint sensor) The platform turns any public space into an AR battlefield. Players view 3D animated weapon skins (AK-47 Blue Flame Draco, Scar Megalodon Alpha, etc.) overlaid on their real-world surroundings via phone cameras. For hit detection, we use a dual-verification system: the camera identifies the target visually, while GPS + gyroscope data resolve aiming direction when multiple players are present. This eliminates the need for QR vests, thermal sensors, or any external hardware. Cloud sync manages real-time HP, positioning, and match state. Premium skin customization drives monetization — delivering battle royale thrills without expensive gear. Even sell the player movement data if there's joint sensor or somehow with that 1st person view with the body included(might put another camera at the bottom at VR facing down. Additional note: I'm currently still working on the 3d weapon skin(kinda ez)and figuring out the 3d animation weapon skin to be animated (still struggling with low 8gb intel windows RAM, 0$, and 0 experience(so far just leveraging AI without skill). Contact me via linkedin DM since I'm not turning this website notification.

Product

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Team

Co Founders

Yudo kesa
Yudo kesa
Founder

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